![]() Makes stupid objectives like survive 15 feral ghoul attacks a lot easier. The game tracks them and considers them already used. It means you have one of the best pets in the game. If a Dweller is already in the Right Room when the objective pops up, they will not ever be able to be used to complete this objective. It's more likely to move you toward completing this objective if you use new dwellers. This one is finnicky, but if you pick up a dweller and drag him around, when you drag him over the right room, the room will have green corners instead of yellow. I imagine it doubles the reward in completing Objectives. every time (s)he puts a fire out, two hours for every one in the wasteland, counts as two couples dancing, etc. Select a dweller, unequip their outfit, re-equip it. What does a x2 Objective Completion Pet do I would guess for every time the dweller is involved in contributing to an objective, it'll count for two instead of one, I.E. Once he impregnates one he'll move right onto the other two. It seems you can put one male in a large living quarters with three women, and he'll move from one to the other as they become inclined to dance. The higher the charisma of two dwellers, the faster they'll dance and make babies. You could build a ton of rooms and potentially do it as quickly as if you just collected it. If you REALLY want to rush it, building a room will produce a few of that resource. The more dwellers you use, the faster this will goĬollect X food, power, water, stimpaks, radaway, outfits, weapons 4) Give all Dwellers weapons give the best weapons to those in the top three levels. 3) Assign Dwellers to rooms which correspond with their highest special ability put your best Dwellers in the top three levels. Take a couple settlers, send them to the wastes, then recall them immediately. 2) Whenever possible, build all of your rooms three units wide, or allow space to do so later on. Drag one to another room and back, rinse and repeat Put two high-charisma dwellers in a living quarters, let them dance. Putting the medbay somewhere where it's not touching dirt willl prevent molerats from appearing. You'll kill molerats and roaches quickly, be able to keep up your health with the stimpaks you generate, and be able to extinguish fires quickly and frequently. Put two good fighters in a single-width fully upgraded clinic, and rush stimpaks over and over again. Here's some of what I've got so far: ObjectiveĪssuming money's not a serious concern, build a diner, upgrade it, and destroy it.Īssuming money's not a serious concern, build a diner, build another next to it, another next to both of those, then destroy the big room. Some can be done more quickly than others, or more efficiently, and some have to just be brute forced. Further emphasis should be on maintaining vault population and size so that completing the objective doesn't imbalance the vault. ![]() I've been completing a bunch of objectives for lunchboxes lately, and I figured it would be good to come up with a list of ways to do objectives as quickly as possible.
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